![far cry 3 villain far cry 3 villain](https://jryanmvg.files.wordpress.com/2013/06/farcry3.jpg)
Mark your targets, plan your attack, then watch through your sniper scope as a tiger comes out of nowhere and kills everyone. Many of the liberation missions (free the fort) required a bit of stealth (optional).
#Far cry 3 villain how to
The AI does know how to use cover, and there are patterns but there was also a delightful randomness to the game as well. Same for the bad guys, which shift from a gang army to privateers, both with different uniforms but the same behaviors. Your Rakyat compadres are limited to about three different lines, which you get to hear over and over and over. The worst part about the character interactions though are the AI characters. After Vaas is dispatched halfway through the game, he is replaced with a CIA agent, who is on your side but has lost it a crazy Australian who has purchased one of your friends (I couldn't wait to kill this guy) and eventually Vaas' boss, who is doing a bad Tony Montana impression. Of course, the game would end if Vaas would just carry out this task with any level of competence, but then Vaas is a much more engaging and creative character than Jason. That way, Vaas can be in more scenes later in the game, repeating the same type of action, which is the definition of insanity - thinking the outcome will be different. So let's have him capture Jason, several times and instead of just putting a bullet in his head, attempt to kill him in some indirect fashion. Here's what the game designers must have been thinking about Vaas, who was a great character but totally wasted.
![far cry 3 villain far cry 3 villain](https://images.pushsquare.com/4c8a8745110a7/1280x720.jpg)
The rebels, the Rakyat, are conveniently led by Vaas' sister Citra who seduces Jason to be a great warrior for the clan by plying him with hallucinogenic drugs and boobies. The interactions are forced though, as they have to be, since he can never seem to just shoot you in the head, well, fatally at least. He's nuts, and this character is well fleshed out and fun to watch. As mentioned, the bad guy for the first half of the game is Vaas, a truly mad island dweller running a small army and ferrying drugs. So that's the story in a nutshell, Jason has got to save his friends, in the meantime changing from beta male to alpha male and meeting one crazy person after another. Either way, instead of showing terror, fear and horror at the hell she's going though, it's "now go back out there and get 'em" not "please don't go, I don't want you to die!" She does make note of Jason's magical tattoos, I just have to wonder if he's still got his polo tucked in. Or perhaps she knows you can just restart at the latest save point. The emotion holds no weight, as she basically gives you an "atta boy" on the cheek and sends you back out into the wild, to possibly die.
![far cry 3 villain far cry 3 villain](http://beta.ems.ladbiblegroup.com/s3/content/846c06475ea07c120d385a78ce7a3a3b.png)
Your girlfriend takes you aside and calmly tells you that she's worried about you, the game once again telling you how to feel through character interactions rather than your actions defining you. There is a point when you return to the cave where the girls are hidden, near the middle of the game. Not only is it painfully obvious what is happening, but the game literally tells you at certain points, through interactions with other characters, what is happening.
![far cry 3 villain far cry 3 villain](https://1.bp.blogspot.com/-kEp5PG0SHzE/X51-3nt0iGI/AAAAAAAAJM0/m6TT8B261hIVPvxItMPtxA0eFV0h4-7vwCLcBGAsYHQ/s1920/Vaas.png)
The article cited above says that Jason's trip down the rabbit hole "won’t be obvious to players unless they try to actively hunt for clues and pay attention." I'm not sure if the reviewer even played the game with that statement. Either let you, the player decide the mental state of the character through his questionable actions, or tell you exactly how to feel through cut scenes and dialogue. You don't want to kill, but you do if you want to save your friends. The story is cliched and has been done a million times before, yet, what is different? Oh, that's right, you are a beta male. Long story short, you escape, your brother dies and you are taken in by the rebels on the island. You wake up in a cage with your older brother, being lectured by the main bad guy (for half the game), Vaas. I'll get into the conflicting genealogy of the island itself in a moment. You all are skydiving and get off course over Rook Island. The narrative is thus: you play Jason Brody, a collar popped white beta male on vacation with your brothers, a stoner and a couple girls.